MyCampus is an interactive mapping platform that enables individuals to describe how they live, work, travel and socialize in their community. It is a powerful tool for understanding how people experience place at the urban, campus, or building scale.
By dropping icons and drawing shapes on a map of their community, key stakeholders help our design teams understand perceptions of safety, retail and recreation locations, areas for collaboration and work, dining and socializing areas, open and green spaces, and key vehicular and pedestrian routes. These insights provide direct feedback that can inform design decisions while also engaging communities.
Continuity allows designers and analysts to explore data through a visual, intuitive platform. Starting with the idea of a datapoint as a single dot, users can transform the same dataset into maps, charts, and explore time through animation. This fluid approach to visualization makes it possible to quickly explore a dataset to find insights, and then construct a set of visuals that tell the story of that insight.
CrowdGauge is an open-source framework for creating online “games” designed to solicit public values, priorities, and preferences while educating the public about limitations. The platform first asks users to rank a set of priorities, then demonstrates how a series of actions and policies might impact those priorities. The third part of the sequence gives users a limited number of coins, asking them to put that money towards the actions they support most. CrowdGauge enables project teams to better understand community priorities, and also helps to educate community members about the benefits and trade-offs of certain courses of action.
Making sense of the best ways to use space is a common challenge for campuses and workplaces. Sasaki Strategies uses technology to develop methodologies and visualizations that clarify the opportunities and tradeoffs of space analysis.
Dynamic dashboards link space data with curriculums, pedagogies, schedules, expenditures, benchmarking, and trends, revealing under-/over-utilized space and space types that are misfit to needs. By testing different programmatic options using these tools, designers are able to propose designs that optimize the unique space possibilities and needs of each institution.
It is projected that sea levels will rise two feet by mid-century and six feet by 2100. The new tide line will transform the coastal landscape of Greater Boston and increase the probability of a major storm devastating the metropolitan region.
Advocating for a long-term resiliency strategy for the Greater Boston area, Sasaki launched a research initiative on sea level rise called Sea Change. The Sea Change team tapped into the firm's interdisciplinary practice to engage in preparedness planning at the building, city, and regional scale. Sasaki designers also collaborated with experts in engineering, academia, advocacy, and policy making to harness sea level rise expertise and push design thinking further.
Libraries are a cornerstone of our civic fabric. And yet, libraries face an uncertain future. The rise of the internet, the shifting role of public spaces in our lives, and more volatile political climates are all raising questions about the future of libraries. The Massachusetts Board of Library Commissioners (MBLC) commissioned a study to begin to answer the question: what is the future of libraries in Massachusetts? The resulting report was conceived of as a digital first document, a nod to the potential future of libraries themselves. Data driven narratives introduce the issues and opportunities for libraries in Massachusetts.
Some campuses are particularly complex, including Rutgers' main campus in New Brunswick, NJ. Covering 2,677 acres, the main campus is organized in four districts, and students travel between these districts every day to attend classes.Faced with an unprecedented level of complexity, Sasaki created a new tool to quantify and visualize movement between the district, based on individual student class schedules and housing assignments. What the team found was that students were making tens of thousands of trips per week, just to get to class – the visualization of this data became a compelling tool to communicate a problem that had formerly been limited to anecdotal instances. The volume of trips also had wide-ranging impacts on the learning experience, student life, and the university's transportation system.
Traditional viewshed tools evaluate views from a single point, whether it's the perspective of the viewer (what a person can see from a certain point) or the perspective of the point of interest (what can be seen from an important building, a mountain, etc).
But what if you want to understand what you could see from thousands of locations across a site, all at once? What if you wanted to test potential view corridors based on different development scenarios? This set of visualizations allows designers to understand the relationship between urban design proposals, viewsheds, and the potential to maximize new views or protect existing ones.
The GoHuskies app was developed as part of the 2017 SCUP Pacific Conference to celebrate the key recommendations of the University of Washington Campus Master Plan; the University of Washington was also the host for the conference.
The app, modeled after Pokemon Go, blends the physical and virtual worlds, and essentially functions as a digital scavenger hunt. The app invites users to explore 45 destinations throughout the campus in an informative and playful manner that celebrates and visualizes current campus assets and future campus recommendations.
Sasaki compiled an interdisciplinary team of software developers, graphic designers, and planners to develop an online resource aimed at educating concerned citizens, city officials, and designers about homelessness. The team aggregated multiple data sets from HUD, BLS, BEA, the Census, and more into an interactive data visualization to paint a more complete picture of homeless populations and their realities.
In addition, the team collected myriad solutions for homelessness that are being tested and implemented nationwide—over 80 examples organized into a set of nearly 30 strategies. The website is designed to be the place to begin understanding homelessness, leaving a visitor more informed and inspired.
Virtual Reality is quickly taking root as a compelling medium within our practice. As a powerful communication and engagement tool, VR allows us to immerse stakeholders in the real (virtual) world so they can actually experience how a site could look and feel as the plan is implemented.
Using VR as a design tool in the master planning process also helps us test ideas at full scale. These emerging use cases are giving us a clearer picture of how our designs will feel, which in turn allows us to deliver higher quality, more successful projects.
Since the death of Martin Luther King, Jr., many streets have been named in his honor. What can we learn by visualizing data about communities along these streets? This project explores the state of equity in the US by starting with the namesake of so much change in this country: MLK.